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Amari and the great game  Cover Image Book Book

Amari and the great game / by B.B. Alston ; illustrations by Godwin Akpan.

Alston, B. B., (author.). Akpan, Godwin, (illustrator.).

Summary:

After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magician-kind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magician-kind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope - so how can Amari refuse?

Record details

  • ISBN: 9780062975195
  • ISBN: 0062975196
  • Physical Description: 423 pages : illustrations ; 22 cm.
  • Publisher: New York, NY Balzer + Bray, 2022.

Content descriptions

Target Audience Note:
8-12 years
Study Program Information Note:
Accelerated Reader AR MG 4.9 14 516713.
Subject: Siblings > Juvenile fiction.
Magic > Juvenile fiction.
Good and evil > Juvenile fiction.
Blessing and cursing > Juvenile fiction.
African Americans > Juvenile fiction.
Genre: Fantasy fiction.
Paranormal fiction.

Available copies

  • 42 of 42 copies available at Missouri Evergreen. (Show)
  • 2 of 2 copies available at Stone County.

Holds

  • 1 current hold with 42 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Stone County-Blue Eye J ALS (Text) 31358000558549 Juvenile Fiction Available -
Stone County-Galena J ALS (Text) 31358001408140 Juvenile Fiction Available -

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Syndetic Solutions - Kirkus Review for ISBN Number 9780062975195
Amari and the Great Game
Amari and the Great Game
by Alston, B. B.
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Kirkus Review

Amari and the Great Game

Kirkus Reviews


Copyright (c) Kirkus Reviews, used with permission.

A 13-year-old magician must face her fears and learn to control her magic in hopes of preventing a supernatural war in this follow-up to 2021's Amari and the Night Brothers. Amari Peters returns in the trilogy's thrilling, action-packed middle volume with another mystery to solve. Nearly one year after Amari proved that magicians can be good, the state of Georgia experiences a momentary time freeze, leaving the Supernatural World Congress trapped in time. A powerful magician must be behind this dastardly event. Amari turns to the secret League of Magicians, hoping to get help and disprove popular opinion about magicians. Instead she is offered the Crown of Count Vladimir, a rare treasure that confers powers she doesn't feel ready to accept. Her refusal triggers the Great Game, a deadly competition between born magicians to determine who will inherit these forces. As newly minted Junior Agent Amari is thrust back into the beguiling supernatural world, she must find the mastermind behind the time freeze. She also enters the Great Game in order to save her brother from the curse he's under. Luckily Amari has Elsie, her weredragon best friend, and other allies who help her save the world again. Readers who fell in love with Amari will not be disappointed by this refreshing, energetic, first-person narrative that deftly weaves the playfulness of magic with real-world issues of misinformation and discrimination. Amari is Black; Elsie is cued Latinx. A superb, marvelously satisfying sequel. (Fantasy. 8-12) Copyright (c) Kirkus Reviews, used with permission.

Syndetic Solutions - School Library Journal Review for ISBN Number 9780062975195
Amari and the Great Game
Amari and the Great Game
by Alston, B. B.
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School Library Journal Review

Amari and the Great Game

School Library Journal


(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Gr 3--7--Following the mighty battle at the end of the series opener, Amari has become famous in the supernatural world with people both fearful and in awe of her talents as a magician. When a new Prime Minister speaks out against Magicians, Amari finds herself more controversial than ever among her peers. Then the mysterious League of Magicians asks her to be their new leader. She declines at first, until a dangerous competitor steps forward to take the job, and she reluctantly agrees to participate in the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of Magicians. VERDICT Fans of the first book will jump at the opportunity to immerse themselves once again in the delights and surprises of this magical world, filled with equal parts wonder and suspense.


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